Thulmarra is loyal to Belwar but believes that death is just a part of being a Svirfneblin Darkwalker. It happens, accept it and move on. She understands Belwar’s melancholy but thinks he’s grieved enough.

Thulmarra CR 5
XP 1,600
Shadow advanced svirfneblin fighter (archer) 3 (Pathfinder RPG Advanced Player’s Guide 104, Pathfinder RPG Bestiary 261, 288, Pathfinder RPG Bestiary 4 238)
CN Small outsider (augmented humanoid, gnome)
Init 4; Senses darkvision 120 ft., low-light vision; Perception +7 (9 to notice unusual stonework)
AC 23, touch 17, flat-footed 17 (4 armor, +4 Dex, +2 dodge, +2 natural, +1 size)
hp 31 (3d10
Fort 8, Ref +7, Will +5
Defensive Abilities shadow blend; Resist cold 5, electricity 5; SR 14
Speed 20 ft.
Melee mwk scimitar +9 (1d4
Ranged mwk composite longbow 7/7 (1d6+4/×3)
Special Attacks hatred
Spell-Like Abilities (CL 3rd; concentration 4)
1/day—blindness/deafness (DC 13), blur, disguise self
Str 18, Dex 19, Con 17, Int 14, Wis 14, Cha 12
Base Atk +3; CMB +6; CMD 22
Feats Deadly Aim, Expert Sniper, Point-Blank Shot, Rapid Shot
Skills Acrobatics +5 (
1 to jump), Climb 8, Knowledge (dungeoneering) +6, Perception +7 (9 to notice unusual stonework), Sense Motive 3, Stealth +12 (14 when underground), Swim 7; Racial Modifiers +2 Perception, +2 Stealth, +2 Perception to notice unusual stonework
Languages Common, Gnome, Orc, Undercommon
SQ gnome magic, trick shot (trick shot: disarm[APG])
Other Gear mwk chain shirt, mwk composite longbow (
4 Str), mwk scimitar, backpack, bedroll, belt pouch, hemp rope (50 ft.), mess kit[UE], pot, soap, trail rations (5), waterskin
Special Abilities
Darkvision (120 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Expert Sniper Reduce sniping penalty for staying hidden to -10.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. Dwarves/Reptilian humanoids.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Shadow Blend (Su) When not in bright light, gain concealment.
Spell Resistance (14) You have Spell Resistance.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Trick Shot: Disarm Disarm with a bow at 30’ and -4 CMB.

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