The Dinner Party
The party picked investigated the rumor that the strange noises from Father Fitzgibbons barn had ceased. This was concerning because the prevailing local myth was that Father Fitzgibbon’s son Oliver had been somehow altered by the Night of Wild Magic, and had been locked in the barn. The party met a newcomer, a half elf named William that was passing through Rondel, an advance scout for the Elven entourage that is scheduled to arrive in Rondel soon to investigate the use of an Elven grenade in the deaths of several river sprites. Tasked to make sure the area was safe, William threw in with the party. Deciding to investigate, the party put a plan together.
Sir Gaheris and Sherman, being of noble blood, would get an invite to the Vicar’s Manse for dinner one evening. Noc would act as the security detail for the nobles, investigating outside while the others probed for information during dinner, he was looking for information and barn access. William would sneak onto the property and attempt to gain access to the barn via subterfuge.
During the dinner, Sir Gaheris and Sherman managed to steer the conversation and gather several important facts:
- Father Fitzgibbons maintains that Oliver was sent to Valorstand prior to the Night of Wild Magic, but he is expecting a visit soon.
- Father Fitzgibbons grew noticeably nervous when questioned about St. Cuthbert. He certainly knew all the right things to say, but there was a sense of guilt or shame about him during the conversation.
- Left alone at the table for a few minutes, questioning the service staff revealed that a strange priest of unknown religious ties had visited the manse just prior to the sounds in the barn stopping.
- Remembering that a strange priest had been seen in town talking to Gelan Went, Sir Gaheris and Sherman asked Father Fitzgibbons if he had met with any of the strange priests that had been seen in the area and he said no.
William opened up the plan by stumbling as he tried to sneak onto the premises. Playing it off as an accident, he was escorted off the property with wishes for safe travels, and he successfully gained access to the property from further down the road. Gaining access to the barn’s roof from a nearby tree, William entered the second floor of the barn and saw nothing out of the ordinary. Moving downstairs he noted that the floor was covered in fresh sawdust and everything was very organized and clean. Searching the area however, he found a few oddities, one stall was badly scarred and there was a heavy timber buried in the ground at the rear, two rusty bolts installed into it. Under a bale of hay he found some rusty manacles of a large size, and near the indoor water pump he found some well washed glass vials.
Noc was left near the stables with the stable boy, how was obviously there to keep an eye on him. With some gentle prodding, Noc got the boy to all but admit that something shady was going on with the whole barn incident, but the boy would offer no details. Noc managed to get into the boy’s good graces, and indeed the lad looked up to him – but there was no prying any more information, Noc sensed that he was afraid of something. Noc gave the stable boy a bottle of fine liquor, not realizing the kid was an alcoholic. The stable boy left to go drink, making a point to imply that he would not be back for some time.
Noc picked the lock on the chain barring access to the barn, and rendezvoused with William inside. Will passed along what he had found, Noc realized the deep scarring in the stall appeared to be made by something with four fingers and an opposable thumb. Being familiar with alchemy, he also found some residue in one of the vials and identified it as a strong tranquilizer, typically used for large animals.
Noc gathered one piece of scarred wood from the stall, the vial with residue, and the manacles and headed out to confront Father Fitzgibbons. He waited outside the house until the dinner was concluded and the party was leaving. In the meantime, William discovered what appeared to be some kind of ritual circle painted on the floor in the barn, animal blood (probably sheep or ram) dried in the center.
As Sir Gaheris and Sherman left the manse, Noc presented his evidence to the Father. Visibly shaken, Father Fitzgibbons none-the-less stuck to a story about one of his prized bulls being affect by the Night of Wild Magic. He claims they kept it chained and tranquilized in the barn because it was a valuable beast, hoping that the affects of madness and brutal growth would wear off. They did not and it was recently butchered. Noc pointed out that the scarring on the wood was not that of a hoofed animal, the Father stated that it was just a coincidence in how the beast thrashed in the stall.
Getting pressed for more information, the Father turned the discussion to whether or not he should call the town guard and report Noc for burglary. Sir Gaheris and Sherman managed to talk the priest down, but probably lost their invite to dinner after Oliver’s return.
Turning their attention to Webb’s Apothecary, the party investigated the building and discovered that the mirror was a portal to an alternate demonic dimension that mirrored Rondel in almost every way… except that under the illusion, the alternate Rondel consisted of decrepit and over grown buildings and the people were really demons of different types. Whatever magic was causing this however, was strong enough that the demons truly wanted to be the people they were mimicking from the real realm – so the party was able to move freely.
The first thing they noticed upon arriving in the alternate dimension was a serious lack of mirror. They were standing just in front of where the mirror should have been, but it was not. Alternate Leshanna Webb was not as crazy as her real world counterpart and let slip that the mirror went out for repair over a year ago. Some moderate scratches in the floor showed where something heavy was dragged out of the building. Further questioning caused Leshanna to let slip that the Mayor had taken it.
The party travelled to the Government building of Rondel, where they had to both fight their way inside, and fight their way into the mayor’s office. The mayor was a Shadow Demon, glamoured to look and act like the mayor of real world Rondel. The “Mayor” was seated in front of the mirror, holding what appeared to be a green glowing shard. He was waiting for the shard to charge fully so he could take control of the Apothecary in Rondel and “drive” it around the town, hoping he can step on a few people this time – he’s been practicing. The party learned that the shard was slowly draining the magic ability from the towns demons, but the party didn’t seem to suffer any ill effects.
Dispatching the mayor, they dragged the mirror back to demonic-Leshanna’s apothecary and stepped back through with the shard – which immediately crumbled to dust. Leshanna was no longer insane, and they learned that she had been scrying with the mirror on the Night of Wild Magic and the last thing she remembers seeing was a reflecting of the green shard in the mirror.
Leshanna gave the party a pavilion that once belonged to her great grandfather, an explorer of some repute.
Session Experience: 3,400 exp each (1,000 for Dinner Party, 2,400 for House Cleaning
Session Boons: Purchase alchemical potions, etc from Leshanna at 1/2 price, subject to what she has in stock (ask and I’ll randomly generate her supply)
- Mayor despises you just a little less (giving him the alternate dimension mayor bust
- Captain Ames has increased respect for the party
- Father Fitzgibbons dislikes the party*
1473 gp, 210 sp, 800 cp
Oil of Magic Weapon (cr, 50 gp)
Potion of Enlarge Person (cr, 50 gp)
Potion of Invisibility (cr, 300 gp)
Potion of Jump (cr, 50 gp)
Potion of Reduce Person (cr, 50 gp)
Scroll of Protection from Chaos (cr, 25 gp)
Wand of Dancing Lights (cr, 375 gp)
Wand of Prestidigitation (cr, 375 gp)
Oil of Warp Wood (cr, 300 gp)
Wand of Produce Flame (cr, 750 gp)
Set of six ivory dice (30 gp)
Oil of Magic Weapon (cr, 50 gp)
Potion of Vanish (apg, 50 gp)
Scroll of Grease (cr, 25 gp)
Scroll of Resistance (cr, 12 gp 5 sp)
Oil of Bless Weapon (cr, 50 gp)
Oil of Light (cr, 25 gp)
Potion of Virtue (cr, 25 gp)
Scroll of Magic Missile (cr, 25 gp)
Potion of Hide from Animals (cr, 50 gp)
Wand of Detect Magic (cr, 375 gp)
Potion of Guidance (cr, 25 gp)
Scroll of Bleed (cr, 12 gp 5 sp)
Oil of Arcane Mark (cr, 25 gp)
Oil of Daylight (cr, 750 gp)
Oil of Light (cr, 25 gp)
Oil of Purify Food and Drink (cr, 25 gp)
Potion of Barkskin (cr, 300 gp)
Potion of Eagle’s Splendor (cr, 300 gp)
Potion of Invisibility (cr, 300 gp)
Unguent of Timelessness (150 gp)
Leshanna from Rondel reward
Aura faint evocation; CL 5th
This ordinary-looking, windowless tent appears to cover only a 10-foot-by-10-foot area, but, inside, it measures a full 30 feet by 30 feet, with a large central area and three small “bedrooms” (separated by curtains) along the back wall. The interior can be lit on command, and can be adjusted from normal darkness as per the spell light. Occupants inside the tent cannot be seen, heard, or smelled by creatures outside.
The temperature inside the expedition pavilion is 70° F if the exterior temperature is between 50° and 90° F. For every degree the exterior temperature is below 50° or above 90°, the interior temperature decreases or increases, respectively, by 1°. The pavilion also provides protection against the elements, such as rain, dust, and sandstorms. The pavilion withstands any wind of less than hurricane force, but a hurricane (75+ mph wind speed) or greater force destroys it. The pavilion can only be set up once per day, requiring 10 minutes to erect or dismantle. The tent cannot be dismantled while magical items are inside it, though it will store mundane items.