Session 7 Epilogue

Barbarians at the gate

I’ll fill the details here later, but exp and loot is below:

Experience: 20,000 total (4,000 each), also +1 mythic level


Fate’s Shears
All-seeing Armor
Ring of Protection +1

2x +1 Greatswords
Lucky Drunk’s Mail
Hero’s Release Pendant

Wyvern Attack:
1675 gold
Masterwork quarterstaff
Oil of magic weapon
Scroll of Charm Animal

Ogre Ambush:
5x potions of Cure Light Wounds
potion of Cure Moderate Wounds
potion of Invisibility
Scroll of Cure Moderate Wounds
2x Alchemists Fire
Amulet of Natural Armor +1
Cloak of Resistance +1
Ring of Protection +1
18 Javelins (large)
+1 Greataxe (large)
Chain shirt (large)
Masterwork breastplate (large)
Masterwork Greatsword (large)
Unholy symbol
3x hide armor
3x greatclubs

3,299 gold
470gp gems and jewelry
960gp in artwork
Masterwork Mandolin
Engineer’s Work Gloves
Horn of Fog
Wand of Reduce Person
Potion of Hide from Undead
Potion of Spider Climb


I’ve claimed 3x potions of CLW, the Amulet of Natural Armor +1, and one of the Rings of Protection +1. No particular interest in anything else.

Session 7 Epilogue

I got the Engineering gloves, all seeing armor, 1 ring of prot, Hero’s Release Pendant, and the cure moderate potion.

Session 7 Epilogue

Sherman likes those shears, the Horn of Fog, a potion of CLW, an Alchemist’s Fire…and the masterwork mandolin…

Session 7 Epilogue

Asher would like one the +1 Greatswords, Cloak of Resistance +1, Potion of Invisibility, an Alchemist Fire, and Potion of Spider Climb.

And if the group is cool with it, I’ll take the Scroll of Cure Moderate, and carry the 5x potions of Cure Light as well.

My thinking is, the more healing potions and scrolls Asher can toss out, the more non-healing spells he can use.

Session 7 Epilogue
Bad_Mojo Bad_Mojo

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